Project in short
AVA is an interactive installation about shy bladder syndrome or paruresis. It was made for the MAMDT Talent Program in 2016.
With a team of two, we made a game that made players feel how it’s like to have paruresis, or shy bladder syndrome. We focused on different problem areas like sound, smell and privacy. The game is controlled by RFID tags on items. To complete tasks, players have to communicate to scan the correct item. The goal is to go to the bathroom like any other person would go but a voice (the paruresis) tries to distract the players from finishing the game.
Before making a concept and the actual interactive installation, we did research about paruresis. We made a focus group with people that suffer different levels of paruresis. Later on we tested the installation with them and people passing by. The reactions of all the groups were positive. All participants indicated that the interactive installation gave them exactly the same feeling that they would have if they had to go to the bathroom themselves or it made them understand how it would feel like to have paruresis.